
The flip side of this is the sense of achievement you get when you find the solutions.
#Bridge constructor switch review trial
This is a hard game that can be beaten in under a couple of hours but almost every construction requires patience, trial and error, and fine tuning. Early missions are straight forward, but as you’d expect, they increase, with consistency, in complexity – towards the halfway point you’ll wish you had an engineering degree, and by the end you’ll feel like an evil Wallace and Gromit. Controls are simple and forgiving, and for those that need it, there is a constructor guide which you can access any time you like. Finding the answer can be tough but construction and level planning is wonderfully easy to get to grips with. Some can throw grenades, some can shoot, some can fight. On top of that, levels feature your survivors, each of which have unique abilities. You construct with three materials – wood, steel, and cable, unlocking the latter two as you progress through the campaign. You will be asked to transport vehicles and goods, move characters from a to b, trap other survivors, and even herd zombies rather than just mash them up.

I was half expecting each mission to be kill the zombies and move on but there is good variety here. Each level is a static 2D setting with designated areas for you to construct within. There are five chapters to complete, with the first essentially being a tutorial. To me, zombies are about jump scares, claustrophobic settings, and gore, so I was intrigued as to what would be on offer here.


While preparing for this review, I learned that The Walking Dead has an eleventh season set for release – big show. This is my first Bridge Constructor game, and I only managed two seasons of The Walking Dead before admitting that I had been routing for the zombies the whole time.
